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161. Densest item in EVE? - in EVE Technology Lab [original thread]
Is there another attribute on those that sets the mass as not being displayed in-game? If so, could you exclude items with that attribute set to the same value? --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.03.31 23:53:00
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162. Densest item in EVE? - in EVE Technology Lab [original thread]
And what's the mass per unit of each of those? It isn't listed in-game --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.03.31 23:08:00
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163. Densest item in EVE? - in EVE Technology Lab [original thread]
Counting only items that have well-defined defined mass and volume attributes, which one has the highest density in kg / m^3? If an item can be repackaged, count the packaged volume. Items that cannot be placed in stacks in a station do not count,...
- by Kazuo Ishiguro - at 2011.03.31 21:51:00
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164. Thoughts on another offering - in Market Discussions [original thread]
I am prepared to hold collateral if requested, and provide the use of a POS if required. If anyone else is interested in a similar service, please let me know. I have a fairly limited capacity for providing research slots, but if it's a small numb...
- by Kazuo Ishiguro - at 2011.03.31 20:38:00
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165. How big is Jita 4-4's cargo hold? - in EVE General Discussion [original thread]
Addendum to the above- with the minimum radius I calculated, 4-4 would be so large that it would engulf Jita IV, its 9 moons and all the other stations in orbit around the same planet. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.03.30 23:28:00
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166. How big is Jita 4-4's cargo hold? - in EVE General Discussion [original thread]
You're ignoring the volume of my collection of station warehouses . Each one, while still packaged, occupies 2 km^3. This is a good start. A full stack of 2^31 - 1 has a volume of 4,294,967,294 km^3. In order to take advantage of the escrow lock...
- by Kazuo Ishiguro - at 2011.03.30 22:28:00
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167. eve modding tool (emt) a new program from those forum warriors... - in EVE General Discussion [original thread]
Originally by: quigibow Originally by: Anti Castro Pigeons We already have that, It's called EFT. you dont understand... i am saying: you have this idea that you want to increase blaster damage by 10% now you open a eft mod c...
- by Kazuo Ishiguro - at 2011.03.30 21:05:00
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168. Mass, Inertia, and Velocity - in Ships and Modules [original thread]
Originally by: Seriously Bored Originally by: Sessym Inertia is turning, mass is response to acceleration. Time-to-warp is affected by both. Mass is used for turning as well. Inertia isn't used in any calculations I'm aware of ...
- by Kazuo Ishiguro - at 2011.03.28 21:52:00
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169. [Issue] Ever Increasing System Requirements - in Assembly Hall [original thread]
Looking forward to the day when the minimum requirement is SM 5.0 / DX11 --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.03.27 22:49:00
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170. Graphics Devs sad about silhouettes - in EVE General Discussion [original thread]
Originally by: Mirabi Tiane 1. Some people have silhouettes because they still can't complete character creation despite having capable ShaderModel 3.0 hardware. I think this is because the minimum requirements also include a higher pi...
- by Kazuo Ishiguro - at 2011.03.27 22:45:00
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171. Proposal to Change a POS's Role Bonuses - in Assembly Hall [original thread]
Sounds very reasonable. Supported. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.03.27 10:36:00
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172. A huge bow to Akita T - in EVE General Discussion [original thread]
Care to elaborate a little? --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.03.26 16:55:00
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173. $50k Server - in EVE General Discussion [original thread]
Originally by: Valari Nala Zena 1 division will give you one kind of mission, no more chace based courier/trade/mining/kill missions. Removed agent quality, now based on agent level only. I wonder how these changes affect R&D ...
- by Kazuo Ishiguro - at 2011.03.25 22:08:00
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174. Should the LP store adapt to the market, just like insurance? - in EVE General Discussion [original thread]
Originally by: Akita T Again, I somehow doubt the ability of CCP to implement a relatively fast-responding auto-balancing system that does that both properly (having the desired effect) and in an exploit-free way (no additional way too ben...
- by Kazuo Ishiguro - at 2011.03.24 19:09:00
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175. Should the LP store adapt to the market, just like insurance? - in EVE General Discussion [original thread]
First: I made a proposal identical to this one over in the Assembly Hall a few days ago: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1481385 Second: Originally by: Akita T Originally by: Miilla Should the LP stor...
- by Kazuo Ishiguro - at 2011.03.23 22:26:00
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176. Eagle best throw away cyno cruiser? - in EVE General Discussion [original thread]
Originally by: Uncanny Valley ... cruiser eagle... losing money on its destruction I have highlighted the problem with your post for you. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.03.21 18:55:00
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177. New Dev Blog: Shader Model 2.0 support discontinued April 5th - in EVE Information Portal [original thread]
Originally by: CCP Zulu we currently have to develop for cards up to and over 8 years old. http://www.xkcd.com/870/ Otherwise, no complaints about the blog. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.03.21 18:49:00
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178. Automatic fitting optimization - in EVE General Discussion [original thread]
There are usually only so many modules that affect any one attribute- the problem is that they interact in non-linear ways. Entity claimed to have created some code that did a similar thing - maximising ship speed - but he's never published it af...
- by Kazuo Ishiguro - at 2011.03.20 14:50:00
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179. Drone Sharpshooting - in Science and Industry [original thread]
Originally by: Doctor Badger Edited by: Doctor Badger on 15/03/2011 03:21:44 Originally by: Ruziel The only drone skills that improve your yield are Mining Drone Operation and Drone Interfacing. Technically Drone Navigatio...
- by Kazuo Ishiguro - at 2011.03.20 14:25:00
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180. Warp to a predetermined amount of distance on current trajectory - in EVE General Discussion [original thread]
It's difficult to do this with any degree of precision, but it's not completely impossible. If you empty your ship's capacitor, align towards something and start warp when it partially fills, your ship will go as far as it can, then stop (make sur...
- by Kazuo Ishiguro - at 2011.03.20 14:16:00
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